<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>timappleby's CGPortoflio Gallery</title>
<link>http://timappleby.cgsociety.org/gallery/</link>
<description>timappleby's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Real time Character: Sarge </title>
	<link>http://timappleby.cgsociety.org/gallery/604913</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/20090/20090_1204823818_small.jpg"><br><br><br />
Hey<br />
I started working on the high poly model for this guy some time last year and finished up the low poly and textures a few weeks ago. (I've been busy hah)<br />
Its a Quake 3 fusion with Gears of War influences inspiring to m e to make a lumbering super soldier. I hope you guys like it! <br />
<br />
Cheers<br />
Tim<br />
<img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Thu, 06 Mar 2008 17:17:00 +0000</pubDate>
	</item>
	<item>
	<title>Sarge</title>
	<link>http://timappleby.cgsociety.org/gallery/558618</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/20090/20090_1194399279_small.jpg"><br><br>High poly work - heading for a low poly model and normals map]]>
	</description>
	<pubDate>Wed, 07 Nov 2007 01:37:06 +0000</pubDate>
	</item>
	<item>
	<title>dominance war</title>
	<link>http://timappleby.cgsociety.org/gallery/479023</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/20090/20090_1174978806_small.jpg"><br><br> finished character just in time for the comp.. :P<br />
other stuff wip - <br />
<img src="http://i38.photobucket.com/albums/e128/bdimonkey/TimAppleby_SnakeMonkey_1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i38.photobucket.com/albums/e128/bdimonkey/TimAppleby_SnakeMonkey_2.jpg" border="0" alt="" /><br />
<br />
<img src="http://i38.photobucket.com/albums/e128/bdimonkey/superzombie.jpg" border="0" alt="" /><br />
<br />
<img src="http://i38.photobucket.com/albums/e128/bdimonkey/TimAppleby_Brood_hi2.jpg" border="0" alt="" /><br />
<br />
<img src="http://i38.photobucket.com/albums/e128/bdimonkey/TimAppleby_Brood_hi1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i38.photobucket.com/albums/e128/bdimonkey/TimAppleby_Merg_hi1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i38.photobucket.com/albums/e128/bdimonkey/TimAppleby_Merg_hi2.jpg" border="0" alt="" /><br />
<br />
<br />
weee updates!<br />
]]>
	</description>
	<pubDate>Tue, 27 Mar 2007 07:00:11 +0000</pubDate>
	</item>
	<item>
	<title>Merg, The Little Monster Hunter - Game Character</title>
	<link>http://timappleby.cgsociety.org/gallery/451067</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/20090/20090_1168756240_small.jpg"><br><br>Hey <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> <br />
<br />
this is Merg the little monster Hunter, a fantasy creation of my own devising. More of a fun fantasy character than having much basis in reality. <br />
<br />
I've been working on this for quite some time. I started from a Mudbox sculpt for the hipoly version and later created a low/mid rendermesh. <br />
<br />
I work as a game artist and I created this character with game engine specs in mind and an emphasis on simple shaders. I used 2 1024 texture samples, 1 for the body and one for the equipment. I created Diffuse, Specular, normal maps and some opacity and glow were appropriate. <br />
<br />
I originally had the intention of making some props for him and also making a small monster to be contained in his tank, but simply ran out of time.<br />
<br />
I'm currently looking to utilise Shader FX from http://www.lumonix.net/index.html to create a realtime shader for him, so I can add fresnel and other effects that I would use in a realtime engine (like the Unreal 3 engine). <br />
<br />
I hope you like him and even though I consider it finished feel free to critique <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<img src="http://i38.photobucket.com/albums/e128/bdimonkey/Merg_cheeky-1.jpg" border="0" alt="" /><br />
<br />
A cheeky update! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> <br />
wireframes and the texture shots next! <br />
<br />
<img src="http://i38.photobucket.com/albums/e128/bdimonkey/Merg_wireframe.jpg" border="0" alt="" /><br />
<br />
]]>
	</description>
	<pubDate>Sun, 14 Jan 2007 06:30:44 +0000</pubDate>
	</item>
	<item>
	<title>Game Art Marine</title>
	<link>http://timappleby.cgsociety.org/gallery/334127</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/20090/20090_1143098819_small.jpg"><br><br>A Space Marine I made for fun. Everyone has to make their own, its the law right? :o<br />
<br />
]]>
	</description>
	<pubDate>Thu, 23 Mar 2006 07:27:03 +0000</pubDate>
	</item>
</channel>
</rss>
